
Up B: Candy Copter: Twirls his cane very quickly above his head, giving him a high lift. Can only be used on the ground, and Candyman will pop out instantly if there is no puddle active. If a Candy Puddle is active on stage, Candyman will teleport to the puddle and rise out. Down B: Candy Phase: Candyman sinks into a small puddle he creates on the ground. It will deal a small amount of damage overtime if it hits a player, and will create a small puddle on surfaces which slowly dries up. This bubble will pop when it hits a surface or a player. Side B: Candy Bubble: Tosses a bubble in a forwards arc. The Candyball is nearly identical to the normal ball, however it will go through solid surfaces instead, and come out the other side at the same angle. #Candyman lethal league blaze full
If Candyman has a full special meter, this ball will become a Candyball. The ball can be grabbed if you airdodge by it, and then thrown in any direction, however this will slow it down a bit. The last player who hit it cannot be hurt by it. This ball will ricochet off of any solid surface, and will disappear upon hitting someone. The faster the ball is, the more damage it will do when it hits a player. Attacks that do little to no knockback will instead bunt the ball, slowing it down and enabling gravity until it hits a surface again. Every time it is hit, it speeds up, with stronger attacks speeding it up more, maxing out at the same speed as a Beast Ball. This ball can be hit by any attack from anyone, and the ball will be sent in the same angle the attack would launch a player.
Neutral B: Play Ball/Candyball: Summons a small, anti-gravity ball that floats in the air until it is hit. Up Throw: Tosses the opponent up and backwards, hitting them with the cane on the way. Down Throw: Lifts the opponent up, then quickly tosses them down, hitting them with the cane while spinning. Forward Throw: Tosses the opponent in the air, then whacks them with his cane. Pummel: Whacks the opponent on the head with his cane. Grab: Swipes his hand forward in an attempt to grab anyone in front of him. Up Smash: Twirls cane, then pokes the end upwards. Down Smash: Spins in a circle on one foot, then splits. Sends straight forward, but can send diagonally up and down if angled. Forward Smash: Sticks his foot out, winds his cane back and then swings it forward full force. Down Air: Downwards smack which spikes directly down at the tip. This will delay his fall a bit, but will get worse at this each consecutive use. Up Air: Twirls his cane upwards like a helicopter blade. Forward Air: Does a quick cane spin which can trap opponents, then slams downwards which can spike at the front of the cane. Neutral Air: Spins his cane around quickly, covering his whole body. Up Tilt: Fast cane swipe above his head. Down Tilt: A quick, breakdance-like spin with his legs. Forward Tilt: A quick upwards bunt with low power that sends straight up, but can send forward or down if angled. Stage Getup Attack: While hanging off of the stage using his cane, he pulls himself up, grabs the ledge with his hand, and wacks his cane forward. Getup Attack: Candyman sticks his cane down and spins around it until he gets off of the ground. Dash Attack: Candyman does a split and slides along the ground, hitting both sides of him at once.
Rapid Jab is a fast twirl of his cane, similar to Pit's. Jab: A quick forwards stab with his cane, which leads to a hit on the head, and finally a backhanded swipe.When it reaches 4 bars, he gets access to some special abilities, but getting hit will reset the meter. Special Mechanics: Has a meter above his percentage which fills by 1 bar each time he hits something.Has a faster than average run/walk speed, and a very high air speed and acceleration.
Very floaty, with jumps that go super high. Movement: Light, around the same as Mewtwo.Overview: An agile, very unique and crazy character with alot of very weird knockback angles that are tricky to memorize, and good range due to his cane.